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Future of Esports

This section looks ahead to how esports is evolving through education, talent development and new challenges shaping its future.

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College Esports 

Collegiate esports, also known as university esports, has grown significantly after 2010, with many universities—more than 60% in the US alone— nowadays having their own varsity esports programmes and college scholarships based on gaming talent. It is an impressive leap, considering that the first official varsity esports programme was only developed in 2013 by an associate athletics director, Kurt Melcher, at Robert Morris University. Before then, esports clubs were formed and run by students. The university's programme was immensely successful, and other educational institutions across the Western Hemisphere quickly followed in its footsteps.

Scouting for Talent 

Most people are probably aware of talent scouts and educational institutes focusing on finding and developing talent for traditional sports. A lesser-known fact is that this also happens in esports, especially in nations where esports is very much present. In countries such as China, Korea and the USA, programmes are set in motion to foster young talents into the professionals of tomorrow, backed by esports organisations, universities, and sometimes even government authorities.

Learning Esports 

After the skyrocketing growth of esports created a need for new talent in the workforce, educational institutes quickly reacted by supplying this demand. While no Western educational establishments had esports-related fields of study in 2014, just a few years later, many universities and colleges in the USA, Germany, France and other Western countries started their first esports courses, mainly in sports and business management, focusing on esports.

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Photo: Wadha Al-Mesalam, courtesy of Qatar Museums ©2025

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Photo: Wadha Al-Mesalam, courtesy of Qatar Museums ©2025

Gaming and Gambling 

Gaming and gambling have been linked ever since the first electrified pinball games were quickly used as gambling platforms by criminal organisations. The introduction of sports betting on esports events was followed by betting fraud incidents by both players and their organisations. With microtransactions and loot boxes emerging in the 2010s, many gambling-related features were eventually added to the best-known esports titles.

Education in Esports 

With no esports-related education and background, it comes as no surprise that almost everyone who entered the scene professionally from 1980 to 2015 grew into their position over time. Some of the most successful managers, shoutcasters, coaches and team owners started out as passionate and usually unpaid hobbyists. However, it is less of an occurrence nowadays, as several educational institutions have initiated esports-specific programmes.